LEGO Star Wars The Complete Saga DS LucasArts. Lupin Sansei: Shijou Saidai no Zunousen DS. Mahjong Quest Expeditions DS. Ninjatown DS. Credits. Gallery. Cheats. Videos. Soundtrack. Ninjatown is a Nintendo DS video game released in late October of 2008.The game was created by Venan Entertainment and published by SouthPeak Interactive.The game stars a variety of different types of cute looking ninjas, all of which were introduced through press releases by SouthPeak.
Walkthrough navigation lets you move through a viewport by pressing a set of shortcut keys, including the arrow keys, much as you can navigate a 3D world in many video games.When you enter walkthrough navigation mode, the cursor changes to a hollow circle that shows a directional arrow while you are pressing one of the directional keys (forward, back, left, or right).This feature is available for Perspective and Camera viewports. It is not available for orthographic views such as Front, or for spotlight viewports.
ProceduresTo use walkthrough navigation:. Turn on walkthrough navigation by pressing the up-arrow key or clicking (the ). Use the keyboard and mouse to navigate through the scene as described in the remainder of this topic. For example, to move forward, left, or right, press and hold W, A, and D, respectively.
You can also use the arrow keys for the same movement. To turn in any direction, drag the mouse in that direction.To stop using walkthrough navigation, do one of the following:. Right-click.
Activate a different viewport. Change the active viewport to a different type. Turn on a different viewport navigation tool (such as Zoom or Pan). Turn on Select Object or one of the transform tools. CommandShortcutAccelerate ToggleQBackS, down arrowDecelerate ToggleZDecrease Rotation SensitivityDecrease Step Size (left brace)DownC, Shift + down arrowForwardW, up arrowIncrease Rotation SensitivityIncrease Step Size (right brace)Invert Vertical Rotation ToggleLeftA, left arrowLevelShift+spacebarLock Horizontal RotationLock Vertical RotationspacebarReset Step SizeAlt+ (left brace)RightD, right arrowUpE, Shift + up arrowIf nothing appears in the Shortcut column, no default key is assigned to this command. You can set custom keystrokes using the of the Customize User Interface dialog. Note: If you are not already in walkthrough navigation mode, pressing up arrow enters the mode.BackS or down arrow.
Moves the camera or the viewpoint backward.When you are in a camera viewport, Forward and Back are equivalent to dollying in or out.LeftA or left arrow. Moves the camera or the viewpoint to the left.RightD or right arrow. Moves the camera or the viewpoint to the right.When you are in a camera viewport, Left and Right are equivalent to trucking left or right.UpE or Shift + up arrow.
Moves the camera or the viewpoint up.DownC or Shift + down arrow. Moves the camera or the viewpoint down. Increase Step Size and Decrease Step SizePressing Increase Step Size ( ) increases the motion increments when you move the camera or viewpoint. Pressing Decrease Step Size ( ) reduces them.
You can press either of these shortcuts repeatedly, to increase the effect. Changing the step size is apparent when you navigate either by single clicks, or by holding down keys.
Step size changes are useful for adjusting movement to the scale of the scene. They are saved with the MAX file.Reset Step SizePressing Reset Step Size ( Alt+) restores the step size to its default value.The step size is independent of acceleration or deceleration. Tilt ViewClick+drag to tilt the camera or viewpoint.When you are in a camera viewport, Tilt View is equivalent to panning the camera.Increase Rotation Sensitivity and Decrease Rotation SensitivityPressing Increase Rotation Sensitivity (no default key) increases the motion increments when you use Tilt View. Pressing Decrease Rotation Sensitivity (no default key) decreases them. You can press either of these shortcuts repeatedly, to increase the effect. They are useful for adjusting movement to the scale of the scene.
They are saved with the MAX file.Lock Horizontal RotationPressing Lock Horizontal Rotation (no default key) locks the horizontal axis, so the camera or viewpoint tilts only vertically.Lock Vertical RotationPressing Lock Vertical Rotation ( spacebar) locks the vertical axis, so the camera or viewpoint tilts only horizontally.Invert Vertical Rotation TogglePressing Invert Vertical Rotation (no default key) inverts the tilt direction when you drag the mouse. When this toggle is off, dragging up causes scene objects to descend in the view, and dragging down causes them to rise (this is like tilting a physical camera). When this toggle is on, objects in the view move in the same direction you are dragging the mouse.LevelPressing Level ( Shift+spacebar) removes any tilt or roll the camera or viewpoint might have, making the view both level and vertical.
Background
Ninjatown is a fun-loving place, but when a volcano erupted, tons of enemies came into Ninjatown. Mr. Demon leads these vicious enemies, now it is up to you as a Ninja to make Ninjatown a fun, peaceful place again by fighting off all these enemies and Mr. Demon.
Features
- Based on the popular Shawnimals designer toys and plush - this is the first game to bridge the designer toy and videogame worlds
- The game is played from the top down, with the player using the stylus to place buildings and issue commands to ninjas on the battlefield
- Non-stop gameplay that combines town 'build' and 'defend' modes to keep the action flowing
- Each Ninja has specific powers and weapons that make them well suited to fight off certain enemies
- Ol' Master Ninja comes down from above to bust out special moves like 'Get off My Lawn' which uses the Microphone to 'blow' enemies around the map
- Each building is upgradeable to keep your fighting Ninjas one step ahead of the forces of evil
- Build support buildings to bolster your Ninja skills and help them fight off the enemy